Designer who ships with vision

I’m Rob, a game developer and gameplay engineer based in Budapest. I design tight, responsive combat systems, write custom shaders, and document the engineering behind high-frame-rate games—from first greybox prototype to shipped build.

ENGINEERING LOGS & BREAKDOWNS

Devlog & Field Notes

Deep dives into combat frame data, rollback netcode, custom GPU pipelines, and in-engine tools.

WIP CAPTURES & SHADER STUDIES

Visual Lab & Snapshots

In-engine captures, shader passes, frame-data debuggers, and greybox combat experiments. Click any card to inspect.

SHIPPED & PLAYABLE ARCHITECTURE

Selected Builds

Playable worlds, combat engines, custom renderers, and multiplayer systems built from scratch.